The Zorts Project is most likely going to fail. TapDave asked me a direct question about the future of the project, and point blank the answer was “I am planning on the project failing”. The reason behind that is the project may come to a point where we stop working on it. That does not mean that we have failed. Quit the opposite actually. Learning something is never a true failure.
What are we learning from the ZoRTS Project?
- Basic project management is important
- Deadlines are important
- Feedback is important
- Having a rough idea of the game you are making is important (some kind of Game Design Document)
- Most important of all, none of these things need to be perfect, they just need to be present.
There is, of course, another school of thought that only when you embrace that something could fail are you actually prepared from something great to happen. Failure could even be the very thing that drives the economy! What are your stories of success through failure? Share in the comments!