I wanted to share this post because I feel this everyday.
One of the challenges of game design is knowing that until you launch something, the time you spend is meaningless to the outside observer. It may be very meaningful to you. But you will get no traction with others till you can actually produce something.
Whenever I hang around the Boston Indies crowd I feel pressure to produce something. Feeling this pressure is a good thing, because like the author of the blog it gets me motivated to keep working. Without producing something you cannot be judged as a peer in Indie Scene. You have to stand above the crowd of gamers with ‘good ideas’ and ‘passion’ and actually produce something. That feeling motivates me to do something and I love it!