The game designers "Hello World".

I made and published a game tonight.  It is just slightly more innovative than the tutorial that taught me how to make it.  Thanks Joseph for the link to StencylWorks.

https://8499682156223702081-a-1802744773732722657-s-sites.googlegroups.com/site/zombierealtimestrategy/FirstGame.swf?attachauth=ANoY7cp32DVLJTlBbdX0NfgeGAOEAjCjNEvP4MOoVHo6bm9NOsdud3U5EngPMVy6CidHBf8HAbaeJkuwRKsunMo7qkhVrA424GyuevRMdWE7zc_KsuIblHQtqb5vXWWO36aBUTHQ84H0XlrmFEDAp0rp5NKQs7OWpxv7a95jaPmRp9jId_m-AY_fXW4rxffnvd_bT93aDsPoBZ6Lf4G50UhdKz61I_LQ-A%3D%3D&attredirects=0


Creating a game with a development tool seems like a good way to prototype.  Here are a couple other popular tools to get you started.  Some are heavier on the coding, but produce 3d results. 
Unity
Gamemaker
More listed on learngamedesign.org.


I have an idea that’s in paper prototyping right now.  While I’m constructing that I want to learn this new tool.  That way once the first round of feedback comes in there will be something to build with this new toy.

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