Paper Prototyping, or pretotyping, has been a valuable tool through the year, as well as developing into a bit of a skill. There is still lots to learn, but we’re putting that skill to work at Dormouse Games. Here are some blog posts about the philosophy of paper prototyping, the use of wire framing as a prototype, and finally some practical tips learned while prototyping in public.
As an amateur game developer you should be spending at least some time developing a game on paper before developing anything digitally. In the long run it saves time by identifying areas of a game which need improvement, don’t work, or have to be cut. Most folks prototype with Unity, Game Salad, or other game development platforms. What are the benefits of going digital for prototyping?