A very short post about F2P

Read Daniel Cook’s post about the “Free 2 Play” misnomer. My thinking has been along the lines of GAAS, but the question is: will creating the kind of hobby/service Daniel talks about require procedural generated content?   Minecraft is obviously a hobby and a GAAS (with a single payment).  An MMO like World of Warcraft is obviously a service.  However, Mojang got lucky and MMO’s are very expensive to make.  What is the minimum viable content volume for GAAS?  And how do small game companies put out the content needed to be a service?

Or is my basic assumption, that GAAS means content updates, faulty?

Can a small company crank out enough, say puzzle games, to form a service?  Would it have to be some kind of open world?  At what point is there a critical mass of games to move from a ‘Fremium’/’Free to play’ model to a service model?  It would be interesting to find out.

Games As A Service

So really who wants to title something GAAS?  I’m sure the SAAS people had enough fun with that acronym.  Then again a company called Valve created a service called Steam.  So I suppose GAAS fits oddly well in this system of tubes we call the internet.

Valve predicts big things for GAAS…  But so what?  Not only does it seem inevitable in the future, it seems that way now.  But there may be a bump in the road.  With cloud computing services from Amazon failing on Monday, it seems like there is still work to be done on this cloud idea.

I’ve talked about the minecraft business model before, and it looks like some folks have been putting that into the ‘GAAS’ category.  This is something that I had not previously considered and seems like a correct categorization to me.  But I’m a still little hesitant.  What do you think?  Is Minecraft a GAAS?