As an event holder do you hate it when the players do something that wrecks your plot? As a player, do you sometimes feel bored while ‘plot’ is being set up? Everyone hates those times when everything stops because there’s a need to patch the plot. Maybe a player did something unexpected. Or a villain lost when they should have won. These problems all stem from an attempt to predict the future. Something which humans are really terrible at. There is a better way. Improvisational Combat Larp.
|From Tom Dupont.net|
It is tempting to over think ‘plot’. It is very easy for players to do something unexpected and make all your preparations useless. Rigid plot structures will break every time. When plot point C is dependent on the players having item B, which is dependent on plot point A happening, your structure is too rigid. You can guarantee Item B will get stolen, no one will find plot point A until after plot point C occurs. Having to take time to repair broken causality between plot points is no fun for anyone. Follow the greatest advice ever; My Rule 1: Don’t write plot!
Record everything that happens. Spend time watching how interactions play out. Have the NPC’s report back and describe what happened if you couldn’t watch it unfold. After the event ask players what happened. What happened? What did they love? What did they hate? Now that the event has happened, write the plot of what occurred. Sum it up for all who attended (and for all who could not attend) and publish it. Get feedback from the players on your impression of what happened.
You can ask me for input on your plot lines directly by tweeting @jspringfied211. You can comment, ask questions, and provide suggestions for this post on my Google Plus feed (it attracts less spam than my website). And finally you can find me on Ello.co as @larp.