Thieves Guild you say? But what if you’re playing in a larp that doesn’t allow theft of game materials? Employ a mini game that lets you simulate acts of thievery or assassination!
Each player needs a pair of wooden clothes pins to play. Modern clothes pins can be acquired cheaply and decorated to better fit the larp. Personalize your own to make them go with your persona or go the extra mile and make some ‘hand carved privative‘ clothespins. With some power tools and scrap wood (pallets for example), you can make your own. Don’t forget to put your name on the pins, so they can be returned to you.
Visually indicating consent is important as well as who is ‘out’ of play. Indicating that you are participating in the mini game, and consenting to have your clothes pins stolen, is very simple. Place your two clothes pins somewhere on your person. While you are wearing them openly, you are consenting to having them stolen by fellow participants. And theirs by you.
Before starting everyone should agree on what constitutes the correct way to hide such pins, and incorrect ways to hide your own pins. Some amount of your pins must be visible… Other wise no one can tell you are participating. And it would be unfair to take other peoples pins without openly displaying that you are participating. If you’ve taken pins you should probably conceal them till the end of the game. That way other players don’t get confused and take
Duration is up to the participants, but the game should never be played during combat. Ideally players shouldn’t be bringing their pins to the battlefield. It’s too easy to lose a pin and disadvantage yourself. A couple hours during a feast or at night, after combat, is probably enough for beginners. But for experienced players the game might play out over a full event. As players get better at protecting their own pins, and detecting potential pick pockets, the duration might need to be increased to accommodate the players increasing skills.
This simple game mechanic can be a great framework for layering over narrative, and the mini game can be run entirely by the participants. It doesn’t have to be an ‘official’ part of any given larp rules. By running in secret, among the rogues of the larp, you get an extra layers of cache. Keeping this out of the official rule book will also force role playing in that new players will need to keep their eyes open in order to discover the game and participate.
Although I haven’t been posting much here, I am still larping and making related art. My Instagram has been getting more frequent updates. It’s the best place to see Bicolline stuff, larp stuff, and pictures like the one above.
Small unit training for the Imperium
by Jon Daniels
Legion. The very name itself brings to mind ranks upon ranks of warriors, as immortalized by Homer:
So buckler pressed on buckler; helm on helm; And man on man; and waving horse-hair plumes in polished head-piece mingled, as they swayed in order; in such serried rank they stood [Iliad, 13.131]
Continue reading “Maniple 101”
The May Campaign at Bicolline was a great time. Due to weird narrative and odd weapon/armor limitations it was virtually free from in game stakes, and therefore pressure. Other members of the Lys didn’t find it overly fun, but I enjoyed it as a one shot experience. Watching people fail to adapt their tactics was interesting. It has me thinking back to some tactics from larps of old and wondering if they might be useful. Anyway, the really fun part of the weekend was connecting with other members of the Lys Noir (as well as the DT Co) and talk about ways to do that some more. An idea arose somewhat like the Gastronomy Tournament (although without the competition part). Cooking for each other using a fire/fire pit. It has me considering getting a Dutch Oven (very modern, I know, but useful nonetheless) and/or a cast iron skillet.
Or Purkish weddings throw you!
This PEL is more of an in game story of the event, and less a recounting for the event holders of what happened to the players. Although hopefully it for-fills both entertainment and practical purposes. This Post Event Letter was written for the Mythical Journeys event that took place in May 2017 in Pomfret Ct.
Continue reading “2017 Spring 3 PEL”
This Post Event Letter was written for the Mythical Journeys event that took place in April 2017 in Pomfret Ct. Still writing things like a long list, but hopefully it’s getting more interesting.
Continue reading “2017 Spring 2 PEL”
The recent Dagohir event on the Boston Common inspired me to go to one of their practices for the first time. Now my definition of battle game needs to include full contact. Try a battle game before you’re old and injured. Like in your early 20’s. There is plenty of time later in your larping career to try lower impact campaign style larps. But trying a full contact battle game should really be done when you’re healthy. Fortunately sore legs and runners knee are my only complaints from this practice.
Continue reading “Anvard Dagorhir”
This Post Event Letter was written for the Mythical Journeys event that took place in November 2016 in Pomfret Ct. It was my first MJ event, and this was my first PEL. This one starts off a little on the plain side, but as I write more PEL’s they continue to get more interesting.
Continue reading “2016 Fall 3 PEL”
This past Mythical Journey’s event included an interesting personal incident. Townsfolk blamed Gayland for murder and ordered him held without trial under threat of death. After unwarranted (literally) confinement, and a bit of torture, the situation felt like something that would happen to a villein. Or maybe a plot from an Elise Peters book (the wonderful Brother Cadfael series). I chose to have Gayland react to the situation in a way that seemed fitting for a low class bonded farmer. Someone used to being ruled by arbitrary whims of those of higher social status. It made a whole new spin on the character.
Continue reading “Gayland’s Secret”
Last week we saw Gayland Teague through the lens of the character build. This week we’ll take a look at the history. Next week we will see the trappings built to inhabit the character.
Continue reading “The History of Gayland Teague”