Thanks Ars Technica, I was looking for charts and information about overworking employees. Great article today* from AT about overtime and crunch time. With links to research that was pioneered by Henry Fords company around the 1900’s. Which makes it both impossible to read and some of the oldest scientific research we have about work. Be warned, it does not read well for those not versed in scientific research or 1900 speak.
- The 40 hour work week is an intentional construct based on research into human productivity.
- Overtime gives you a temporary boost in productivity, when used sparingly.
- Prolonged overtime drives productivity DOWN.
- Humans will voluntarily overwork themselves even when its not good for the project because they want the money.
So watch out passionate game designers. Pay attention to your work/life balance. Watch Penny Arcade TV to see a group that spends tons of time at the office, but has a blast doing it. Work hard, play hard. With just a touch more play time, then work time.
Comment below if you feel this is interesting or stupid. Also let me know if you are interested in research posts. Highly technical posts might not be terribly interesting.
*[Blog posts are written in advance, their post appeared about four days before the date this post went live.]